

The completely new mech, the Bull Shark doesn’t have a unique ability but makes up for that by just being downright scary.
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These additions add a whole swathe of new build options when considering how to load out your lance of mechs and having more ways to specialise units is always a good thing. On the offensive side the Archer, one of the new heavy mechs comes fitted with a Missilery Suite which causes missile salvos from its weapons to cluster tighter and cause more stability damage, making it easier to target specific weak spots and knock enemies down.

These give it an evasive bonus, making it harder to hit than others in its class. Some of these come in multiple variants and each of the new additions include a unique ability helping to flesh out use cases as well as further differentiate them from existing mechs in the same class.įor example the Flea, which is the only new light mech, comes equipped with unique torso parts called Targeting Baffles. These include the Flea, Assassin, Phoenix Hawk, Vulcan, Archer, Rifleman and Annihilator as well as a completely original assault class mech, the Bull Shark. Where the previous BattleTech expansions have affected how and where you fight, BattleTech’s third expansion Heavy Metal focuses on giving you new toys to cause destruction with including some fan favourite BattleMechs.Įight new BattleMechs are introduced spread across all four classes of machine. Harebrained Schemes’ earth trembling strategic stomping simulator BattleTech is still one of my favourite games of 2018 and the third announced expansion, Heavy Metal, is here.

Reviews // 28th Nov 2019 - 3 years ago // By Simon Brown BattleTech: Heavy Metal Review
